Monday, 23 March 2020

SAMPLE SCENES

In this post, I have produced a series of sample scenes in order to turn to create the best production we can. Along with this, we gathered audience feedback to make sure we make the changes to improve. This post includes:
  • Ident
  • Outside sample scene V1 and feedback
  • Outside sample scene V2 and feedback
  • Hallway sample scene and feedback
  • Bathroom sample scene and feedback
  • Bedroom/Kitchen sample scene V1 and feedback
  • Bedroom/Kitchen sample scene V2 and feedback
  • Bedroom/Kitchen sample scene V3 and feedback
  • Living Room sample scene and feedback

IDENT

OUTSIDE SAMPLE SCENE V1


FEEDBACK

OUTSIDE SAMPLE SCENE V2



This is my second attempt at the outside sample scene. Things I changed:
  • Added foley sound
  • Shortened it
  • Used less shots but faster shots
  • Added Emma's character sooner

FEEDBACK


HALLWAY SAMPLE SCENE 


FEEDBACK

BATHROOM SAMPLE SCENE


FEEDBACK


BEDROOM/KITCHEN SAMPLE SCENE V1

For the sample scene of the bedroom and bathroom, I tried to do some match-on-action shots. For example, in the bedroom, I tried to match the picking up and throwing down the shirts from the two separate shots. And then as Donnie is leaving the room, the match-on-action with the fridge door opening. For the kitchen scene, I tried to do the quick shots like in Shaun of the Dead.


FEEDBACK





Their points:
  • Fix audio
  • Like shot in fridge
  • Teabag in tea and too much sugar
  • The sugar was funny
  • Talking in background
What I think:
  • I agree with the audio mishap in the bedroom scene as there is the wind from the impact of the top falling on the floor that made the extra sound. I think I could possibly cut that shot a little bit shorter so that it gets rid of that sound or I could use the audio from the medium shots of his upper body.
  • I agree with the shot in the fridge and I think it really works with the match-on-action. I could make it a little bit more smooth though.
  • I'm glad he mentioned the teabag and the sugar as our aim was to portray him as a bit of a slob so I think it worked well.
  • I'm also glad about this because we wanted to make sure that it was obvious that this was a zom-rom-com hybrid genre so I'm happy that has come across correctly.
  • Yet again, like the first point, I could fix this by using sound from other footage and also possibly adding in the effect so we still get the same effect. Another option would be for me to film that shot again so I can get overlay the audio.

BEDROOM/KITCHEN SAMPLE SCENE V2


FEEDBACK





Their points:
  • Didn't see too much difference
  • Should have made face when sniff first top
  • Second was snappier which she liked
  • Likes the sugar
  • Noticed background noise
What I think:
  • He's correct, I didn't change too much about it. I removed one of the tops to sniff as it just took too much time. I also tried to make the kitchen shots snappier and with more rhythm, so I downloaded and imported a metronome and tried to edit to the pace of that.
  • I agree with this point to a certain extent. I think that it would have helped to have that added expression but I think the clothes scattered on the floor covers the slob point enough.
  • I'm glad she noticed the way that the editing was quicker and I'm glad she liked it.
  • I'm also glad she found the sugar element funny.

BEDROOM/KITCHEN SAMPLE SCENE V3


FEEDBACK


Her points:


  • She thinks it's a lot snappier than previously which she likes
  • Thinks it could still be shorter
  • Lingers on a few things for too long (by fridge door)
  • Better transition from bedroom door to kitchen
  • Sugar and toast shots could be shorter
  • Likes the diegetic sounds
  • Doesn't like whoosh SFX

What I think:


  • It is significantly snappier than the previous one however, I still think that it needs to be cut down by quite a lot.
  • I agree with this point.
  • The motion of the protagonist getting the milk is quite slow so I think it would be quite hard to cut that one shot down, but I think it would feel a lot shorter if we were to cut out a lot of the following shots.
  • I think we could make a better transition with a crossfade possibly.
  • I think the sugar shots are a good length of time but I think I could cut out quite a few of the toast shots, such as him scraping the burnt bits off (or at least shorten it).
  • I think the crunch when he takes a bite of the toast is especially good.
  • I agree with this. I was trying to take inspiration from Edgar Wright in the scenes in Shaun of the Dead where there are quick shots with whoosh SFX. I think it's probably best to get rid of them as they're very distracting.

LIVING ROOM SAMPLE SCENE V1


FEEDBACK




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